![]() ![]() There's suppose to be meaning and connection in it, but one you get deep into it and them finally leave you get to one of the games big problems The Utopians. No, it's the build up of the story until you reach the Paradox City and once there the whole thing goes downhill. Honestly, Day of the Tentacle did it much better in my opinion, but that's minor complaint. They might feel this is a light heartened jab at fans, but it feels more like a middle finger (even if the song is good). The Hazzah song at the beginning of this spells out the above quotes lie as that it belatedly points out that you can't change his fate, stop trying to find look whole, he's dead so just deal with it. We get into a story about time travel and while the first act uses it in a unique way, the rest of the game falls flat on it, going into a linear path. Why? How? Well, that's what you play the game for. But now we see a frozen wasteland with monsters and an old Rufus using the last bomb to blow up Deponia. Now enter Doomsday, were despite his sacrifice, Elysium still falls killing nearly all of it's residence. It was sad and many fans felt that for a guy who one fell from a great (mountain like) height into a pile of needles and recovered from it fast enough, there was a possibility he could of survived (that and there was still a cloning factory). Goal (now knowing that it was Rufus who sacrificed himself) rescues Cletus and they return to Elysium where Cletus, now dressed as Rufus, does his best Rufus impersonation and trying to think of Rufus ideas to save Elysium while Goal goes outside to look down on Deponia and of Rufus' true fate. Given that their transport was about to collapse and they needed to get back to Elysium to save Deponia, Rufus pointed to Cletus as being the real Rufus and chose to fall. Rufus, Argus and Cletus (all dressed as Cletus) were stuck and Goal could only save one of them. See, at the end of Goodbye Deponia, Rufus was placed in a position and had to make a choice. As mentioned above, the game is advertised in a way that makes it feel that you can change a characters fate, except that by the end of the game not only have you not changed that fate, but the story seems more muddled then before. So let's talk about my issues with this game and boy do I have some issues. It's a great song, though I have my issues with it. It really takes away from the experience of the first three games as this feels like a watered down version. ![]() Except in Doomsday they have only one song, the introduction Hazzah song and that's it. They are catchy, entertaining and a great story summary's done in a fun way. See, one of the staples of the Deponia series is the Hazzah songs that a played at the start of the game, as intermissions between parts of the story and it's endings. ![]() Graphics wise the game looks as beautiful like it's predecessors and the sound and music are great. Not sure why it was added into a game like this when there was already a perfect formula, but at least it wasn't a quick-time event with random button combinations. It's your standard point-and-click adventure style you'd expect except they've added one new feature: Clicking! That's right, there are sections that will ask you to click a button for an action to take place. A cross sequel/ prequel (time travel is always confusing), this game was advertised as:Ĭan you change Deponia's fate? Do you have what it takes to change Rufus' past, present and future without accidently destroying the whole planet? Fight time itself in this action-packed, platypus-tastic and insanely hilarious story.Įxcept that's not what entierly happens, but I'm getting ahead of myself. What I don't accept is this game, which if it was ment to be a light heartened jest, then it has rubbed me the wrong way. I was a big fan of the original trilogy and while I didn't like the ending, I accepted it. So what to make of this one? I can't tell if this game was made in jest or to insult. ![]()
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