![]() ![]() If you leave everything as it is now, or as the official, the server will last a maximum of 6 months, then it will become empty. In conclusion I tell you the most important points.ġ) Siege and bastion rewards of half compared to the official server.Ģ) Forcing players to play in battle medal sets, for at least 6 months 1 year with less chance of making ceranium.ģ) Enter serums only through events, but at least one year after the server is openedĤ) insert the double manastones one year after opening the server. If you leave everything as the official patch, you will have full abyss player in 3 months, and those players will leave the game in 6 months, because they will have nothing to do anymore. The abyss set must need twice the time of an official patch server. You will always have a patch, 4.6 so the rewards all must be half. The siege rewards must be lowered, maximum 2 ceranium for the first rank in the katalam and 1 in the abyss. Players must play with the medal battle set for at least 6 months before switching to the abyss. Enter the double manastons and in-game serums when 50% of the players will be full gear pvp. Eliminate serums from the game for the first 6 months / 1 year, Eliminate double manastones for 1 year. ![]() Organize online pvp tournaments from the start. If you enter 1 ceranium for every 500 battle medal, you will have a live and full pvp katalam, It is important to focus the gameplay on the player rankings, but not for glory points, but for arena wins and pvp kills. online pvp ranking to be reset each month with rewards, pvp ranking of victories in the arena with reset every month, balancing factions from the beginning. Force players in arenas with different drops. no double reward a bastion, forcing players into katalam with different drop. If you want the new server to have a long future, don't make the mistakes of the past. What didn't we take note about and what don't we understand? Please, let us know what you're thinking on this subject. So to say, we are going to create some kind of seasonal games, which will let to increase (in theory) the interest in playing on the server. rewards for the top players in PvP events. displaying on the website the rankings of different PvP events: Arenas, Dregeons, Iron Wall Warfront, Kamar Battlefield, Ophidan Warpath We hope that such resets will save interest in the game as well as give an opportunity to the newly joined players and legions to become the best in a short period of time, so they won't need to run after the "dead" leaders for the long time. monthly reset of the legion ranking to 0. monthly reset of the glory ranking (to the officer 2nd in order to let players wear their gear) online of the server declines due to the previous point. they start losing interest in the game as they have reached all the tops: got fully geared, enchanted and are in the top of the ranks they actively participate in various PvP events, enchant their gearb the players are leveling up, develop their characters, gear up and enchant at maximum the server opens and quite a lot of players join it We would like to hear your thoughts on this subject, your advice and critics. In view of our previous mistakes in the work on the existing server and realities of Aion concepts - we have decided to add some changes. However, every server must have some differences. As you have probably heard, in the future we are planning to open a new server, oriented on the European players, with the phisical server in Europe (Germany) for better ping.Īs it turned out, some Russian players are also interested in the new server, so the topic also exists in Russian (in the Russian section of the forum). ![]()
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